By Don Seegmiller
While you are attracted to constructing concepts for utilizing Corel's Painter, "Advanced Painter Techniques" is filled with the author's compelling electronic work with directions on the way you can also create related results. you'll achieve an figuring out of the strategy, purposes, concepts and proposal approaches in the back of every one special picture and the way they are often tailored to fit your personal creative procedure. when you have been trying to find a source that includes complicated painter suggestions and indicates you the instruments and the theories that force their use, this publication is your final source.
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Build the project (F6) to be sure everything is working correctly. 3. DebugName = "The RenderTargetView"; 4. Let's now run the Visual Studio 2012 graphics debugger by navigating to DEBUG | Graphics | Start diagnostics (Alt+F5). 0 or later. The project must also be using a debug configuration not release. 5. We can ignore the warning that says that there are no native symbols in the symbol file. This is because we are trying to debug a managed application. Click on Yes to continue. 6. If all is well, we should see some statistics in the top left of our application as shown in the following screenshot: Graphics debugger text overlay in top left 40 Chapter 1 7.
Debugging your Direct3D application Debugging the Direct3D pipeline can be a difficult task at times. There are so many elements that are impacting upon the result that pinpointing the cause of an issue can take some work and ingenuity. This recipe will show you how to get your project ready for debugging, set up object tracking, and show you how to start the Visual Studio 2012 Graphics Debugger in managed applications. Debug flag during device creation. When the debug layer is enabled, the Direct3D API will send additional details to the debug output window about any errors that occur.
Within the using block we query the device for a reference to the Device1 class. SharpDXException being thrown. All SharpDX classes that wrap a native COM object support a number of variations of the QueryInterface method to query the underlying IUnknown interface. Factory2 instance. Rather than creating a new factory, we will use the one that was initialized internally to create our device. DXGI. Device, which gives us access to the Adapter property. Factory2 instance via the GetParent method.
Advanced Painter Techniques by Don Seegmiller